Sat. Mar 7th, 2026

From next week, Australia will require users to verify their age to play GTA Online and other R18+ online games

From next week, Australia will require users to verify their age to play GTA Online and other R18+ online games is currently attracting attention in the technology world.
Experts believe this development may influence how digital platforms evolve
over the coming years.

The topic has already sparked discussions among developers, analysts,
and industry observers who are closely monitoring how the situation unfolds.

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Australians attempting to access online games with an R18+ classification will soon need to prove their age, and if publishers don’t comply they could face fines of nearly AU$50 million. The change applies to online games only—in other words, singleplayer, offline games with an R18+ rating, like Doom Eternal, don’t need to worry—but it will affect GTA Online.

The new requirement, which comes in effect on Monday, will also affect pornography and “explicit” AI chatbots, as reported by SMH. It’s all part of measures taken under the new Age-Restricted Material Codes which, as reported by a release from Australia’s eSafety Commissioner, covers “most corners of the online ecoplatform”.

as reported by the same release, “A breach of a direction to comply with a code can result in penalties of up to AU$49.5 million per breach”.

Age assurance tech innovation takes a lot of forms. In Australia, where a social media ban has been imposed for children under 16, YouTube requires credit card details or a copy of a valid government ID to determine age. Instagram uses “facial age estimation tech innovation” based on video footage uploaded by the user, as does TikTok, and both also accept government ID.

Overall, the method has to be much stronger than the simple self-declaration box we’re all used to plugging a random DOB into. Last year images leaked of new age verification prompts in GTA Online, though these are yet to be implemented.

Australia is at the forefront of this not-so-brave age verification future, and while few would argue that under 18s should have access to explicit adult material, there’s certainly room to question it on the level of privacy and information security: surrendering ever more private information to third-party age verification companies doesn’t sit well with everyone.

Take Roblox, for instance, which Australia is keeping a close eye on at the moment. It uses Persona, an online identity verification company whose lead investor is a venture fund co-founded by Peter Thiel, also co-founder of ICE-friendly Palantir. Last month it emerged that Discord was testing the software, but after much outrage it severed its ties. Earlier this week, scientists warned of the risks posed by poorly conceived age verification platforms.

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I’ve reached out to eSafety to learn more about its consultation with major publishers, including Rockstar, who I’ve also reached out to for comment.

eSafety commissioner Julie Inman Grant said to SMH that platforms need to have “accurate, robust, fair and reliable” age assurance methods. “We don’t allow children to walk into bars or bottle shops, adult stores or casinos, but when it comes to online spaces where they are spending a lot of their time, there are no such safeguards,” she said.

In a separate media release, it’s specified that “any age assurance measures must comply with Australian privacy laws and are managed solely by the service being used—not the Australian Government.”

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.

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Why This Matters

This development highlights the rapid pace of innovation in the technology sector.
Companies are constantly pushing boundaries in order to stay competitive.

Analysts suggest that such changes could influence future product design,
user expectations, and industry standards.

Looking Ahead

As technology continues to evolve, developments like this may shape the next
generation of digital services and consumer experiences.

Industry watchers will continue to monitor how this story develops and what
impact it may have on the broader technology landscape.

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