Wed. Mar 11th, 2026

Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player’s favor: ‘anything that had over a 76% success chance would automatically succeed’

Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player’s favor: ‘anything that had over a 76% success chance would automatically succeed’ is currently attracting attention in the technology world.
Experts believe this development may influence how digital platforms evolve
over the coming years.

Keep up to date with the most significant stories and the best deals, as picked by the PC Gamer team.

Your weekly update on everything you could ever want to know about the games you already love, games we know you’re going to love in the near future, and tales from the communities that surround them.

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O’clock experts.

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what’s on the horizon.

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Get sneak previews, exclusive competitions and details of special events each month!

When Firaxis’s XCOM remake came out a constant complaint in the comments was that its random number generator was clearly cheating against players. Someone would miss a 95% chance, or God forbid a couple of them, and confidently declare that Jake Solomon was personally tweaking the probability to fuck with them.

Of course, that wasn’t the case. As we later learned, the XCOM games do massage the math, but they do it in favor of the player—especially on lower difficulties. True randomness feels unfair, so XCOM cheated on our behalf. Which worked for most people, if not the ones in the comments section. I guess there’s always a chance someone will think they’re being hard done by even when you push the odds in their favor. It’s probably got like a 95% chance of working.

Adhoc, the developers of Dispatch, followed the example set by Firaxis. Their superhero comedy’s dispatching minigame, in which you assign heroes to jobs that best suit their abilities, gives a percentage chance of success based on how well you’ve selected your squad—matching their abilities to the challenges they’ll face. Adhoc’s directors, Nick Herman and Dennis Lenart, discussed this at a GDC talk.

“We knew that there were some tools to mitigate these frustrating experiences, like missing a 99-percenter,” Herman said. “As any hardcore XCOM fan knows, one of the tricks Firaxis implemented was to secretly boost the numbers behind the scenes so that it felt fair, even if it was unearned. Those guys are pretty smart, so we thought we’d do the same.”

Adhoc tested different variants before finalizing the version that shipped. “This is going to make so many people sad,” Herman said. “We landed on anything that had over a 76% success chance would automatically succeed. Sorry!”

That was only the case until you had a winning streak, however. “After the player benefited three times from this boost,” Herman went on, “we removed this auto win and gave them true odds again. As soon as they failed above 76% we enabled the three auto wins again to guarantee they didn’t have a string of bad luck and complained that the game wasn’t fair.”

Lenart picked up the story from there. “On the other side of that, any percentage between one and 14% was always bumped up to a flat 15% chance at success,” he explained. “With these platforms in place, people told us that the game felt fair, if a bit easy at times.”

Keep up to date with the most significant stories and the best deals, as picked by the PC Gamer team.

Which is why they made one last change to the final episode of Dispatch—when the shit hits the fan and everything that can possibly go wrong does go wrong, all at once. “When the city is on fire and your dispatching skills are being put to the test, we actually disabled all of these invisible helpers,” Lenart said. “For the first time in the entire season the training wheels are off, the result of which is that the game feels a lot harder at base level, which is exactly what we wanted from our finale.”

It’s a fascinating insight into how much work goes into making randomness feel fair. I used to think that people understood probability, but playing any tabletop game that’s particularly dicey will make you realize that actually a huge chunk of the population doesn’t understand it at all, operating largely on superstition. I don’t know how big a chunk of the population it is, but it’s probably like 95%.

Best laptop games: Low-spec lifeBest Steam Deck games: Handheld must-havesBest browser games: No install neededBest indie games: Independent excellenceBest co-op games: Better together

Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames, Zed Games. He’s written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he’s written about why Silent Hill belongs on PC, why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Why This Matters

This development highlights the rapid pace of innovation in the technology sector.
Companies are constantly pushing boundaries in order to stay competitive.

Analysts suggest that such changes could influence future product design,
user expectations, and industry standards.

Looking Ahead

As technology continues to evolve, developments like this may shape the next
generation of digital services and consumer experiences.

Industry watchers will continue to monitor how this story develops and what
impact it may have on the broader technology landscape.

Related Post